![]() Missions with a time limit will have that limit 'changed' according to how fast is when you accept the mission. ![]() ![]() ![]() Missions that require a fight element will have more and/or heavier ships to defeat as you progress in Fight rank. All such missions start with a low reward that grows as you progress in race reputation (of the employer’s race) Generic missions are divided into categories: Fight, Trade, Think, Build. Preamble for generic (ie non-plot) missions: Comments in square brackets are bits that need checking, so be aware (& gentle! ) My first guide! Please let me know of any errors & suggestions, as this is pretty much all from memory I'll update as & when necessary.
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